
AUGUST ANNOUCEMENTSWelcome to Vertiati's third month!
Thank you for your continued interest in the game! Here are this month's announcements:
DROPPED CHARACTERS ⬥ 2B ( apatheia), Deuce Spade ( pursuit), Jacob "Styx" Graves ( tothemetal), Kainé ( prevail), Power ( meowy), Rei ( flowerclips), and Zeke Jaeger ( ape) have been dropped from the game and have been converted into NPCs. They will remember general interactions with PCs, but nothing in regards to the app.
EVENT + GAME FEEDBACK ⬥ Now that we are three months into the game, it's time for feedback! What do you think is working or not working in Veritati? How is the structure of the events? Is there anything you'd like to see or no longer see? ⬥ Please comment to the appropriate top-level for your feedback. Thank you!
AUGUST 3 - EVENT LOG #1 ⬥ This month's first event log will go up on August 3. ⬥ With the defeat of Nier's Shadow, Vitae has mostly returned back to normal. Mostly. The following day, NPCs slowly begin to repopulate the city and get it back up and running. When questioned about the gap between their disappearance and reappearance, they'll just comment on how time sure flies, huh? They don't suspect anything out of the ordinary, but there definitely seems to be... less of them. ⬥ The NPC population has been cut down by 20%. Missing posters cover various bulletin boards in the city and search parties are organized on a near-daily basis. ⬥ During this time, the weather will be cloudy until mid-month. The news forecasts that they won't be seeing any proper sun for a week or two. It's depressing, but it keeps the summer temperatures down. ⬥ All characters, including new arrivals, will have a bracelet attached to their left wrist. It will now act as a second access point to the network, so if you have a habit of blowing up your phones, don't worry. You got a permanent watch now.
AUGUST 16 - EVENT LOG #2 [SHADOW AKIRA] ⬥ This month's second event log will go up on August 16. ⬥ It will be hosted by Ghost, our Akira player! They will be posting details about the event within the next few days, so please look forward to it and enjoy.
AND THAT'S ALL, FOLKS If you have any questions, please comment below and I'll get back to you as soon as possible. Thanks! c: |
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no subject
plot + missions
I completely agree with you on this. I've noticed the difficulty to engage with the overall plot and I will be trying to rework some things to make it easier. I was hoping that the missions would be an incentive, but since they're not working out, I will be coming up with other things. If you have any suggestions on what you'd like to see, please let me know and I'd be more than happy to test drive it!
player plot
The player plots do actually have a connection with the overall game lore, but I think the overall findings are a bit too... subtle? Or they're not enough to really start to piece things together. I'll be working with Ghost on the upcoming Shadow event to see how to get things more entwined with the overall plot and see where we can go to explain the weirdness and what Vitae is.
plot clues via bonus ac
Yes, I think I'm going to remove the limit on how many plot clues you can request in a month and tailor them from now on. I think what I'll start doing is contacting the player and discussing what exactly they'd like to do then brainstorm with them on some potential plot clues that they can get/discover. We'll see how this way goes and if it succeeds.
Thank you again for your comment, Ath! I really appreciate that you took the time to write all this. I definitely agree with all of your points and I'll do my best to adjust the game accordingly!
no subject
I think the biggest sticking point in the missions for me is that they're voluntary, but characters haven't been given much reason to trust or want, to work with the app. So it comes into conflict between what they need to do to engage with the plot, and what they'd reasonably want to do.
The solution to that kind of depends if you want the app to be something of an ally, or a hindrance, or a threat, because that decides whether characters get further by working with it or by working against it.